Welcome

Currently available for freelance work. clindsey(at)greenmayo(dot)com

JavaScript Path Finding Prototype
My experimental port of Michael Baczynski's AS3 Data Structures For Game Developers to JavaScript. This demo (sometimes) works on the iPhone.

Torque ORM for Google Gears
An ORM for Google Gears, meant to be "ActiveRecord-ie." Written in JavaScript.

GMChat
Multi User
A real-time chat application utilizing a JavaScript/HTML front-end and Java server back-end, bridged by Flash. Utilizes Flash 8's ExternalInterface class. A download is available which will allow developers to create their own front-ends to connect to our servers, along with an API.
*NOTE* The application is not working currently, but the source is available for download.

CLLTiles [source]
Multi User
A multiplayer app which allows users to move colored tiles about the stage. The server end is SmartFoxServer:Pro.
[Flash CS3 & ActionScript3.0]
*NOTE* The application is not working currently, but the source is available for download.

Isometric Engine [source]
I created this isometric engine with the intent of helping others understand how its done. When I tried learning this, I had a hard time finding simple and easy to understand examples with clean code; this hopefully does a better job. The most unique aspect of programming the isometric perspective is the depth sorting. I hope this helps, enjoy.
[Flash 8 & ActionScript2.0]

Color Vines [source]
A utilization of Flash 8's BitmapData capabilites. The flow consists of several small segments of colored lines moving about the canvas, after each frame, a snapshot of the segments are taken and added to a bitmap image, then a distortion filter is applied. With this model, the amount resources this consumes never increases. I've found this lightweight enough to even use as my desktop background.
[Flash 8 & ActionScript2.0]

Tile Based AI [source]
My implementation of the A* path finding algorithm. Move the cursor around the maze and the red square will find it's way to it.
[Created with Flash MX7 & ActionScript2.0]

Head Punch
A simple example of image distortion with a mix of physics.

Isometric Engine v.2 [source]
The next version of the Isometric Engine. This version has smooth movement and the rending logic is a bit more sophistocated.
[Created with Flash 8 & ActionScript2.0]

Physics Demo [source]
This is my first attempt at programming physics. The code may be a little hectic but the more motivated of you should find it useful.
[Flash 8 & ActionScript2.0]

fireball [source]
An object-oriented version of Color Vines.
[Flash 8 & ActionScript2.0]

Tree
A random tree generator. Warning: May be CPU intensive.



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